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Immersive games

Level manager for the immersive games

Stand-alone games

The following immersive games are presented in their two-player configuration: one child and one grown-up. However, each game also has a single-player mode for children to play on their own.

Train Conductor
Puzzle game: Players construct a railway to connect the country village to the city. The child lays down sections of track to complete the railway and allow the train to get to its destination. It is up to the grownup to line up the switches so that the train can come into the station.
Educational benefit: Teaches how railways work and tests logic. Children learn to recognize shapes, using spatial planning, association and orientation.

Cook
Observation game: Caillou has a recipe to try and a list of ingredients to find in the kitchen. There are various levels of difficulty in the number and types of ingredients to be found. The grownup must find the mystery ingredient. And if one of the players is wrong? Caillou imagines the result!
Educational benefit: Introduces children to foods and recipes. Children learn to follow directions, use knowledge, observe, reason logically, recognize various elements and their functions, and learn from an adult’s example.

Architect
Game of logic and creativity: Players build a doll house for Rosie. The child chooses its shape, size, various elements of the architecture and decoration (e.g., roofing, windows, doors and furniture). Both adult and child then decide together which colors to add to the floors and ceilings.
Educational benefit: Provides a creative approach to the fundamentals of construction. Children experience their own creative powers.

Clown
Game of observation and logic: Players must help Caillou the clown to perform his circus act. To help him, the child chooses the right kind of accessories from a suitcase as the clown performs. The grownup chooses the final missing element of the show from the decor.
Educational benefit: Uses the world of the circus to develop children’s powers of observation and logic, identify object shapes, colors and sizes, and begin to see logical patterns.

Paleontologist
Puzzle game: Players discover and reconstruct fossils. Equipped with a broom, the child sweeps off the site of the dinosaur dig to expose the various pieces of fossils, then places them in boxes and ships them to the museum. There, the grownup examines the pieces and chooses what type of dinosaur they belong to. Then it is up to the child to put the puzzle together!
Educational benefit: Educates children about the discovery of fossils and prehistoric animal bones. Children draw associations between the various elements, recognize the sizes, shapes and use their sense of logic.

Gardener
Game of logic and skill: Players grow plants, flowers, vegetables and fruit trees. The grownup selects the tools needed to tend the garden and the child chooses the plants to be grown. The child sows the seeds and uses various garden implements to fend off insects, unwelcome guests and weeds, and to feed and water the plants.
Educational benefit: Shows how plants, growth and cultivation work. Children observe cause–effect relationships, using their logic and associative abilities.

Sailor
Game of skill: Players must guide a boat through a river that has overflowed its banks. While the grownup guides the boat with the keyboard arrows, the child looks out for obstacles that come up and removes them with a click of the mouse (e.g., branches and moveable bridges) or places them (bits of trash and debris) in the boat’s recycling bin.
Educational benefit: Allows children to observe, anticipate, recognize shapes and functions, and develop their memory and hand–eye coordination. Some environmental issues are addressed as children learn to cooperate to achieve a common goal.

Veterinarian
Game of association and location: Players must find an animal that has run off with a thermometer in a zoo infirmary as a joke. The child uses the clues (e.g., the animal’s call, fur, feathers or prints) to find the culprit. Once the animal has been identified, the grownup chooses the natural habitat that goes with the animal and the child explores the habitat to find the thermometer.
Educational benefit: Teaches children to observe and make associations between various elements, the characteristics of various animals and their natural habitats. Children learn by example.

Firefighter
Maze game: Players come to the rescue of a kitten that is stuck on the topmost branch of a tree. The child drives a fire engine through the city, avoiding various obstacles, to get to the tree. Once the truck arrives, the grownup extends the big ladder and weaves through the maze of tree branches to get to the kitten.
Educational benefit: Introduces children to road signs and signals, developing their spatial orientation and obstacle management. Children use their hand–eye coordination and memory.

Astronaut
Game of logic: Players must send a satellite into space. The grownup chooses the satellite’s destination using the clues that Caillou gives (e.g., The closest planet to the sun). As the satellite launches off towards its destination, the child catches several missing parts as they weightlessly float by and places them where they should be on the satellite.
Educational benefit: Teaches children about weightlessness, outer space and space ships. Children recognize object shapes and functions, counting them and learning by example.

Deep Sea Diver
Game of discovery and association: Players explore the sea floors to find where the little blue fish is hiding. One after the other, they get clues to help them guess the names of marine animals, who then give them more clues to find where the wily little fish is hiding.
Educational benefit: Explores the marine world, its inhabitants and their characteristics. Children use their powers of observation, spatial self-orientation, shape and color recognition, logic and knowledge of the marine world.